From b7134c834c9e44802debc10671acbece1e94aa95 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 21 Aug 2007 16:25:57 +0000 Subject: Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes) --- OpenSim/Region/Environment/Scenes/Scene.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 537ab8c..02a035d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -610,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes { SceneObjectGroup obj = new SceneObjectGroup(this, this.m_regionHandle, aPrimNode.OuterXml); + //if we want this to be a import method then we need new uuids for the object to avoid any clashes + //obj.RegenerateFullIDs(); AddEntity(obj); primCount++; } -- cgit v1.1