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authorJustin Clarke Casey2008-11-06 22:21:25 +0000
committerJustin Clarke Casey2008-11-06 22:21:25 +0000
commit0d17ba2a76d4eb01f0bd6097c3974cd9d9fb2061 (patch)
tree82fc3cdd059f30d72407875a69ff662bb5747e41 /OpenSim/Region/Environment/Scenes/Scene.cs
parentadd create_time and access_time to asset db for mysql, as well (diff)
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* refactor: Attach a scene object to a scene separately from its construction
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4621422..cee183c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1735,8 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes
1735 //m_log.DebugFormat( 1735 //m_log.DebugFormat(
1736 // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); 1736 // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
1737 1737
1738 SceneObjectGroup sceneOb = 1738 SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape);
1739 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
1740 1739
1741 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 1740 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
1742 // if grass or tree, make phantom 1741 // if grass or tree, make phantom