From 0d17ba2a76d4eb01f0bd6097c3974cd9d9fb2061 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 6 Nov 2008 22:21:25 +0000 Subject: * refactor: Attach a scene object to a scene separately from its construction --- OpenSim/Region/Environment/Scenes/Scene.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 4621422..cee183c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1735,8 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes //m_log.DebugFormat( // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); - SceneObjectGroup sceneOb = - new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); + SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape); SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); // if grass or tree, make phantom -- cgit v1.1