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author | Dr Scofield | 2008-06-27 19:57:06 +0000 |
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committer | Dr Scofield | 2008-06-27 19:57:06 +0000 |
commit | 3d26e6ede04389252332d9ba25016155ee607411 (patch) | |
tree | 4acc6c6c89458ecab162de1afe3a1918928de348 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | run NArrange on SOP to stack together the attributes, (diff) | |
download | opensim-SC_OLD-3d26e6ede04389252332d9ba25016155ee607411.zip opensim-SC_OLD-3d26e6ede04389252332d9ba25016155ee607411.tar.gz opensim-SC_OLD-3d26e6ede04389252332d9ba25016155ee607411.tar.bz2 opensim-SC_OLD-3d26e6ede04389252332d9ba25016155ee607411.tar.xz |
move along, nothing to see here. just a couple of lazy variables.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a5805af..3879b57 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2098 | { | 2098 | { |
2099 | LLQuaternion worldRot = target2.GetWorldRotation(); | 2099 | LLQuaternion worldRot = target2.GetWorldRotation(); |
2100 | 2100 | ||
2101 | SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2101 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); |
2102 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | ||
2102 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); | 2103 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); |
2103 | //obj.UpdateGroupRotation(worldRot); | 2104 | //obj.UpdateGroupRotation(worldRot); |
2104 | } | 2105 | } |