From 3d26e6ede04389252332d9ba25016155ee607411 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 27 Jun 2008 19:57:06 +0000 Subject: move along, nothing to see here. just a couple of lazy variables. --- OpenSim/Region/Environment/Scenes/Scene.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a5805af..3879b57 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes { LLQuaternion worldRot = target2.GetWorldRotation(); - SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); + // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); + m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); //obj.UpdateGroupRotation(worldRot); } -- cgit v1.1