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author | Sean Dague | 2007-12-05 18:45:05 +0000 |
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committer | Sean Dague | 2007-12-05 18:45:05 +0000 |
commit | 9c81b8a430b7fc8b0181310132f4bc9de414f19d (patch) | |
tree | ba6b03695d1bfdebfbc3c81bd55bc8ac41eeac46 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Applied MSSQL Patch from akokko, Thanks! akokko (diff) | |
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From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime.
This patch lets you place it at an offset from 100,100,20.. as such:
load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5ae26d3..f3ea89a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -885,9 +885,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; | 885 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; |
886 | } | 886 | } |
887 | 887 | ||
888 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag) | 888 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) |
889 | { | 889 | { |
890 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag); | 890 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); |
891 | } | 891 | } |
892 | 892 | ||
893 | public void SavePrimsToXml(string fileName) | 893 | public void SavePrimsToXml(string fileName) |