From 9c81b8a430b7fc8b0181310132f4bc9de414f19d Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 5 Dec 2007 18:45:05 +0000 Subject: From Gary Chernega (IBM) This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml -newUI 3 1 2 Loading the prim at 103, 101, 22 --- OpenSim/Region/Environment/Scenes/Scene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5ae26d3..f3ea89a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -885,9 +885,9 @@ namespace OpenSim.Region.Environment.Scenes prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; } - public void LoadPrimsFromXml(string fileName, bool newIdsFlag) + public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) { - m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag); + m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); } public void SavePrimsToXml(string fileName) -- cgit v1.1