aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
diff options
context:
space:
mode:
authorMelanie Thielker2008-11-12 06:22:31 +0000
committerMelanie Thielker2008-11-12 06:22:31 +0000
commitc71f0899c255c9415210662273365cad83e40c0e (patch)
treec5f0e684a95c89462229dd6149d84b6b458ed169 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified ... (diff)
downloadopensim-SC_OLD-c71f0899c255c9415210662273365cad83e40c0e.zip
opensim-SC_OLD-c71f0899c255c9415210662273365cad83e40c0e.tar.gz
opensim-SC_OLD-c71f0899c255c9415210662273365cad83e40c0e.tar.bz2
opensim-SC_OLD-c71f0899c255c9415210662273365cad83e40c0e.tar.xz
Revamp inventory transfer module, step 1. Inventory will now be saved if
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs31
1 files changed, 21 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 298b9ff..7e32086 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -407,6 +407,14 @@ namespace OpenSim.Region.Environment.Scenes
407 /// <param name="itemId"></param> 407 /// <param name="itemId"></param>
408 public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) 408 public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
409 { 409 {
410 InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
411
412 if (itemCopy != null)
413 recipientClient.SendBulkUpdateInventory(itemCopy);
414 }
415
416 public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
417 {
410 // Retrieve the item from the sender 418 // Retrieve the item from the sender
411 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); 419 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
412 420
@@ -415,7 +423,7 @@ namespace OpenSim.Region.Environment.Scenes
415 m_log.ErrorFormat( 423 m_log.ErrorFormat(
416 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); 424 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
417 425
418 return; 426 return null;
419 } 427 }
420 428
421 if (senderUserInfo.RootFolder != null) 429 if (senderUserInfo.RootFolder != null)
@@ -427,18 +435,21 @@ namespace OpenSim.Region.Environment.Scenes
427 if (!ExternalChecks.ExternalChecksBypassPermissions()) 435 if (!ExternalChecks.ExternalChecksBypassPermissions())
428 { 436 {
429 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 437 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
430 return; 438 return null;
431 } 439 }
432 440
433 // TODO get recipient's root folder 441 // TODO get recipient's root folder
434 CachedUserInfo recipientUserInfo 442 CachedUserInfo recipientUserInfo
435 = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); 443 = CommsManager.UserProfileCacheService.GetUserDetails(recipient);
436 444
437 if (recipientUserInfo != null) 445 if (recipientUserInfo != null)
438 { 446 {
447 if (!recipientUserInfo.HasReceivedInventory)
448 CommsManager.UserProfileCacheService.RequestInventoryForUser(recipient);
449
439 // Insert a copy of the item into the recipient 450 // Insert a copy of the item into the recipient
440 InventoryItemBase itemCopy = new InventoryItemBase(); 451 InventoryItemBase itemCopy = new InventoryItemBase();
441 itemCopy.Owner = recipientClient.AgentId; 452 itemCopy.Owner = recipient;
442 itemCopy.Creator = item.Creator; 453 itemCopy.Creator = item.Creator;
443 itemCopy.ID = UUID.Random(); 454 itemCopy.ID = UUID.Random();
444 itemCopy.AssetID = item.AssetID; 455 itemCopy.AssetID = item.AssetID;
@@ -493,14 +504,13 @@ namespace OpenSim.Region.Environment.Scenes
493 senderUserInfo.DeleteItem(itemId); 504 senderUserInfo.DeleteItem(itemId);
494 } 505 }
495 506
496 // Let the recipient client know about this new item 507 return itemCopy;
497 recipientClient.SendBulkUpdateInventory(itemCopy);
498 } 508 }
499 else 509 else
500 { 510 {
501 m_log.ErrorFormat( 511 m_log.ErrorFormat(
502 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", 512 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0} of item {1}, {2} from {3}",
503 recipientClient.Name, recipientClient.AgentId, item.Name, 513 recipient, item.Name,
504 item.ID, senderId); 514 item.ID, senderId);
505 } 515 }
506 } 516 }
@@ -509,14 +519,15 @@ namespace OpenSim.Region.Environment.Scenes
509 m_log.ErrorFormat( 519 m_log.ErrorFormat(
510 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); 520 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId);
511 521
512 return; 522 return null;
513 } 523 }
514 } 524 }
515 else 525 else
516 { 526 {
517 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); 527 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
518 return; 528 return null;
519 } 529 }
530 return null;
520 } 531 }
521 532
522 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, 533 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,