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author | Justin Clarke Casey | 2007-12-24 03:26:55 +0000 |
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committer | Justin Clarke Casey | 2007-12-24 03:26:55 +0000 |
commit | bde1690c4c66c0022c968ff110dafa0b1cd351b4 (patch) | |
tree | e8318b17a49c7b7db618b96bd4b67b9fc253385e /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ll... (diff) | |
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FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due
to something in the network constraining the maximum UDP packet size.
This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20.
If I'm wrong I'll go back and correct the comments.
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