aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2007-12-24 03:26:55 +0000
committerJustin Clarke Casey2007-12-24 03:26:55 +0000
commitbde1690c4c66c0022c968ff110dafa0b1cd351b4 (patch)
treee8318b17a49c7b7db618b96bd4b67b9fc253385e /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ll... (diff)
downloadopensim-SC_OLD-bde1690c4c66c0022c968ff110dafa0b1cd351b4.zip
opensim-SC_OLD-bde1690c4c66c0022c968ff110dafa0b1cd351b4.tar.gz
opensim-SC_OLD-bde1690c4c66c0022c968ff110dafa0b1cd351b4.tar.bz2
opensim-SC_OLD-bde1690c4c66c0022c968ff110dafa0b1cd351b4.tar.xz
FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due
to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
0 files changed, 0 insertions, 0 deletions