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author | Adam Johnson | 2007-12-07 08:54:31 +0000 |
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committer | Adam Johnson | 2007-12-07 08:54:31 +0000 |
commit | 3d938f76b7c2f8ede862f9979383d79dfb21372c (patch) | |
tree | 0c99beb3affa959f596e079f20ed806364e3d3dc /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | * Added hacked support for 'anyone can move' and 'anyone can copy'. (diff) | |
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Updates to LibSL revision 1498. Thanks Johan!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6c8b3bf..ac504e1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | 144 | ||
145 | if (transactions != null) | 145 | if (transactions != null) |
146 | { | 146 | { |
147 | LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId); | 147 | LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); |
148 | AssetBase asset = AssetCache.GetAsset(assetID); | 148 | AssetBase asset = AssetCache.GetAsset(assetID); |
149 | 149 | ||
150 | if (asset == null) | 150 | if (asset == null) |
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), | 432 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), |
433 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), | 433 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), |
434 | (sbyte) InventoryType.Object, | 434 | (sbyte) InventoryType.Object, |
435 | (sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive | 435 | (sbyte) AssetType.Primitive, |
436 | Helpers.StringToField(sceneObjectXml)); | 436 | Helpers.StringToField(sceneObjectXml)); |
437 | AssetCache.AddAsset(asset); | 437 | AssetCache.AddAsset(asset); |
438 | 438 | ||