From 3d938f76b7c2f8ede862f9979383d79dfb21372c Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Fri, 7 Dec 2007 08:54:31 +0000 Subject: Updates to LibSL revision 1498. Thanks Johan! --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6c8b3bf..ac504e1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes if (transactions != null) { - LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId); + LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); AssetBase asset = AssetCache.GetAsset(assetID); if (asset == null) @@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), (sbyte) InventoryType.Object, - (sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive + (sbyte) AssetType.Primitive, Helpers.StringToField(sceneObjectXml)); AssetCache.AddAsset(asset); -- cgit v1.1