diff options
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Primitive.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index ba10893..60ea28f 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -33,9 +33,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
33 | 33 | ||
34 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 34 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
35 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 35 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; |
36 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 36 | public uint GroupMask = 0;// FULL_MASK_PERMISSIONS; |
37 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 37 | public uint EveryoneMask = 0;//FULL_MASK_PERMISSIONS; |
38 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 38 | public uint BaseMask = 0;//FULL_MASK_PERMISSIONS; |
39 | 39 | ||
40 | private PrimitiveBaseShape m_Shape; | 40 | private PrimitiveBaseShape m_Shape; |
41 | private byte[] m_particleSystem = new byte[0]; | 41 | private byte[] m_particleSystem = new byte[0]; |