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authorJustin Clarke Casey2008-05-07 22:59:30 +0000
committerJustin Clarke Casey2008-05-07 22:59:30 +0000
commitbe02107ea88885f377176937d7cbf5ec1b285c42 (patch)
tree22c3b557208e677cca493bedc845aa2a64d28b7d /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* Temporary fix for Mantis 1177. (diff)
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* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
* It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs39
1 files changed, 27 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 80e71c8..9d4119d 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -116,7 +116,11 @@ namespace OpenSim.Region.Environment.Scenes
116 116
117 public void Close() 117 public void Close()
118 { 118 {
119 ScenePresences.Clear(); 119 lock (ScenePresences)
120 {
121 ScenePresences.Clear();
122 }
123
120 //SceneObjects.Clear(); 124 //SceneObjects.Clear();
121 Entities.Clear(); 125 Entities.Clear();
122 } 126 }
@@ -792,6 +796,8 @@ namespace OpenSim.Region.Environment.Scenes
792 /// <returns></returns> 796 /// <returns></returns>
793 public List<ScenePresence> GetScenePresences(FilterAvatarList filter) 797 public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
794 { 798 {
799 // No locking of scene presences here since we're passing back a list...
800
795 List<ScenePresence> result = new List<ScenePresence>(); 801 List<ScenePresence> result = new List<ScenePresence>();
796 List<ScenePresence> ScenePresencesList = GetScenePresences(); 802 List<ScenePresence> ScenePresencesList = GetScenePresences();
797 803
@@ -813,9 +819,12 @@ namespace OpenSim.Region.Environment.Scenes
813 /// <returns>null if the agent was not found</returns> 819 /// <returns>null if the agent was not found</returns>
814 public ScenePresence GetScenePresence(LLUUID agentID) 820 public ScenePresence GetScenePresence(LLUUID agentID)
815 { 821 {
816 if (ScenePresences.ContainsKey(agentID)) 822 lock (ScenePresences)
817 { 823 {
818 return ScenePresences[agentID]; 824 if (ScenePresences.ContainsKey(agentID))
825 {
826 return ScenePresences[agentID];
827 }
819 } 828 }
820 829
821 return null; 830 return null;
@@ -917,16 +926,19 @@ namespace OpenSim.Region.Environment.Scenes
917 926
918 internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 927 internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
919 { 928 {
920 foreach (ScenePresence presence in ScenePresences.Values) 929 lock (ScenePresences)
921 { 930 {
922 if (!presence.IsChildAgent) 931 foreach (ScenePresence presence in ScenePresences.Values)
923 { 932 {
924 string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName; 933 if (!presence.IsChildAgent)
925
926 if (String.Compare(avatarName, name, true) == 0)
927 { 934 {
928 avatar = presence; 935 string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName;
929 return true; 936
937 if (String.Compare(avatarName, name, true) == 0)
938 {
939 avatar = presence;
940 return true;
941 }
930 } 942 }
931 } 943 }
932 } 944 }
@@ -1008,9 +1020,12 @@ namespace OpenSim.Region.Environment.Scenes
1008 1020
1009 internal void ForEachClient(Action<IClientAPI> action) 1021 internal void ForEachClient(Action<IClientAPI> action)
1010 { 1022 {
1011 foreach (ScenePresence presence in ScenePresences.Values) 1023 lock (ScenePresences)
1012 { 1024 {
1013 action(presence.ControllingClient); 1025 foreach (ScenePresence presence in ScenePresences.Values)
1026 {
1027 action(presence.ControllingClient);
1028 }
1014 } 1029 }
1015 } 1030 }
1016 1031