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authorMW2007-11-18 11:11:44 +0000
committerMW2007-11-18 11:11:44 +0000
commit7f996448647e2703b82ea750bd38196fe5cea838 (patch)
tree2a44306e80f955d3381562b49d121413b53b8512 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentFor every problem there's a solution that is simple, neat and wrong. (diff)
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Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs30
1 files changed, 16 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 1625e80..1f3bc95 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
119 { 119 {
120 if (((SceneObjectGroup)obj).LocalId == localID) 120 if (((SceneObjectGroup)obj).LocalId == localID)
121 { 121 {
122 m_parentScene.RemoveEntity((SceneObjectGroup)obj); 122 m_parentScene.RemoveEntity((SceneObjectGroup)obj);
123 return; 123 return;
124 } 124 }
125 } 125 }
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
553 parenPrim.LinkToGroup(sceneObj); 553 parenPrim.LinkToGroup(sceneObj);
554 } 554 }
555 } 555 }
556 556
557 /// <summary> 557 /// <summary>
558 /// Delink a linkset 558 /// Delink a linkset
559 /// </summary> 559 /// </summary>
@@ -568,7 +568,7 @@ namespace OpenSim.Region.Environment.Scenes
568 // XXX I'm anticipating that building this dictionary once is more efficient than 568 // XXX I'm anticipating that building this dictionary once is more efficient than
569 // repeated scanning of the Entity.Values for a large number of primIds. However, it might 569 // repeated scanning of the Entity.Values for a large number of primIds. However, it might
570 // be more efficient yet to keep this dictionary permanently on hand. 570 // be more efficient yet to keep this dictionary permanently on hand.
571 Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>(); 571 Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>();
572 foreach (EntityBase ent in Entities.Values) 572 foreach (EntityBase ent in Entities.Values)
573 { 573 {
574 if (ent is SceneObjectGroup) 574 if (ent is SceneObjectGroup)
@@ -576,17 +576,17 @@ namespace OpenSim.Region.Environment.Scenes
576 SceneObjectGroup obj = (SceneObjectGroup)ent; 576 SceneObjectGroup obj = (SceneObjectGroup)ent;
577 sceneObjects.Add(obj.LocalId, obj); 577 sceneObjects.Add(obj.LocalId, obj);
578 } 578 }
579 } 579 }
580 580
581 // Find the root prim among the prim ids we've been given 581 // Find the root prim among the prim ids we've been given
582 for (int i = 0; i < primIds.Count; i++) 582 for (int i = 0; i < primIds.Count; i++)
583 { 583 {
584 if (sceneObjects.ContainsKey(primIds[i])) 584 if (sceneObjects.ContainsKey(primIds[i]))
585 { 585 {
586 parenPrim = sceneObjects[primIds[i]]; 586 parenPrim = sceneObjects[primIds[i]];
587 primIds.RemoveAt(i); 587 primIds.RemoveAt(i);
588 break; 588 break;
589 } 589 }
590 } 590 }
591 591
592 if (parenPrim != null) 592 if (parenPrim != null)
@@ -594,7 +594,7 @@ namespace OpenSim.Region.Environment.Scenes
594 foreach (uint childPrimId in primIds) 594 foreach (uint childPrimId in primIds)
595 { 595 {
596 parenPrim.DelinkFromGroup(childPrimId); 596 parenPrim.DelinkFromGroup(childPrimId);
597 } 597 }
598 } 598 }
599 else 599 else
600 { 600 {
@@ -627,19 +627,21 @@ namespace OpenSim.Region.Environment.Scenes
627 627
628 if (originPrim != null) 628 if (originPrim != null)
629 { 629 {
630 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); 630 if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID))
631 copy.AbsolutePosition = copy.AbsolutePosition + offset; 631 {
632 Entities.Add(copy.UUID, copy); 632 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID);
633 633 copy.AbsolutePosition = copy.AbsolutePosition + offset;
634 copy.ScheduleGroupForFullUpdate(); 634 Entities.Add(copy.UUID, copy);
635 635
636 copy.ScheduleGroupForFullUpdate();
637 }
636 } 638 }
637 else 639 else
638 { 640 {
639 MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); 641 MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
640 } 642 }
641 }
642 643
644 }
643 645
644 #endregion 646 #endregion
645 } 647 }