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authorMW2007-11-04 13:48:15 +0000
committerMW2007-11-04 13:48:15 +0000
commit039f2c46c057569463ba970f4b3f33990debf7e2 (patch)
treec73edc783228c43080a5a0878fd8f8b62af5b487 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentadd a IAssetProvider.CommitAssets() call to the grid asset server, when a ass... (diff)
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Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 325153f..5d85c1d 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -91,8 +91,6 @@ namespace OpenSim.Region.Environment.Scenes
91 } 91 }
92 else 92 else
93 { 93 {
94 //newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
95
96 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent."); 94 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent.");
97 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent."); 95 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent.");
98 96