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author | Justin Clarke Casey | 2008-03-13 00:22:38 +0000 |
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committer | Justin Clarke Casey | 2008-03-13 00:22:38 +0000 |
commit | a4304fb9e6ec94b9a2aa70db85a68b9b102d4c33 (patch) | |
tree | 0b98401a00ff68bebdf2f7de385386e6a5060fff /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * Updated LibSL _packets_.cs to latest revision. AKA New Packets. (diff) | |
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* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index e195c92..0272a7e 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -206,6 +206,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | } | 206 | } |
207 | } | 207 | } |
208 | 208 | ||
209 | /// <summary> | ||
210 | /// Add an entity to the list of prims to process on the next update | ||
211 | /// </summary> | ||
212 | /// <param name="obj"> | ||
213 | /// A <see cref="EntityBase"/> | ||
214 | /// </param> | ||
209 | internal void AddToUpdateList(EntityBase obj) | 215 | internal void AddToUpdateList(EntityBase obj) |
210 | { | 216 | { |
211 | lock (m_updateList) | 217 | lock (m_updateList) |