From a4304fb9e6ec94b9a2aa70db85a68b9b102d4c33 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 13 Mar 2008 00:22:38 +0000
Subject: * Fix Mantis 761 (linking and delinking prims rapidly caused prims to
'disappear') * Root cause was that if two updates occurred in the same second
of time, the second one was never sent * Linking/delinking appears to be okay
now
---
OpenSim/Region/Environment/Scenes/InnerScene.cs | 6 ++++++
1 file changed, 6 insertions(+)
(limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index e195c92..0272a7e 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -206,6 +206,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ /// Add an entity to the list of prims to process on the next update
+ ///
+ ///
+ /// A
+ ///
internal void AddToUpdateList(EntityBase obj)
{
lock (m_updateList)
--
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