From a4304fb9e6ec94b9a2aa70db85a68b9b102d4c33 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 13 Mar 2008 00:22:38 +0000 Subject: * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index e195c92..0272a7e 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -206,6 +206,12 @@ namespace OpenSim.Region.Environment.Scenes } } + /// + /// Add an entity to the list of prims to process on the next update + /// + /// + /// A + /// internal void AddToUpdateList(EntityBase obj) { lock (m_updateList) -- cgit v1.1