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author | Justin Clarke Casey | 2008-01-07 02:33:22 +0000 |
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committer | Justin Clarke Casey | 2008-01-07 02:33:22 +0000 |
commit | 95c9a9939efc41e2f35defac5e3d7dae40890876 (patch) | |
tree | cd97a4b9c4feb9c4c1f6fa4b1c74e092ff97acac /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | Persistent prim inventory phase 5. Restart scripts contained in persisted pr... (diff) | |
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Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
current code uses the Entities dictionary
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 794cdae..0935b43 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -51,7 +51,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
51 | #region Fields | 51 | #region Fields |
52 | 52 | ||
53 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | 53 | public Dictionary<LLUUID, ScenePresence> ScenePresences; |
54 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 54 | // SceneObjects is not currently populated or used. |
55 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | ||
55 | public Dictionary<LLUUID, EntityBase> Entities; | 56 | public Dictionary<LLUUID, EntityBase> Entities; |
56 | 57 | ||
57 | public BasicQuadTreeNode QuadTree; | 58 | public BasicQuadTreeNode QuadTree; |
@@ -110,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
110 | public void Close() | 111 | public void Close() |
111 | { | 112 | { |
112 | ScenePresences.Clear(); | 113 | ScenePresences.Clear(); |
113 | SceneObjects.Clear(); | 114 | //SceneObjects.Clear(); |
114 | Entities.Clear(); | 115 | Entities.Clear(); |
115 | } | 116 | } |
116 | 117 | ||