From 95c9a9939efc41e2f35defac5e3d7dae40890876 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 7 Jan 2008 02:33:22 +0000 Subject: Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 794cdae..0935b43 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -51,7 +51,8 @@ namespace OpenSim.Region.Environment.Scenes #region Fields public Dictionary ScenePresences; - public Dictionary SceneObjects; + // SceneObjects is not currently populated or used. + //public Dictionary SceneObjects; public Dictionary Entities; public BasicQuadTreeNode QuadTree; @@ -110,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes public void Close() { ScenePresences.Clear(); - SceneObjects.Clear(); + //SceneObjects.Clear(); Entities.Clear(); } -- cgit v1.1