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author | Justin Clarke Casey | 2008-06-27 16:36:19 +0000 |
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committer | Justin Clarke Casey | 2008-06-27 16:36:19 +0000 |
commit | 9bf67201c31d531e0480e67d8a96472d0a5b0c76 (patch) | |
tree | cb3123ab6062efd7f32762b5a8a88bf1f58a35a5 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | dr scofield's warning safari: hunting down those little buggers (diff) | |
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* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index d74d763..ab0ed6b 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1522,6 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1522 | } | 1522 | } |
1523 | 1523 | ||
1524 | copy.StartScripts(); | 1524 | copy.StartScripts(); |
1525 | copy.HasGroupChanged = true; | ||
1525 | copy.ScheduleGroupForFullUpdate(); | 1526 | copy.ScheduleGroupForFullUpdate(); |
1526 | return copy; | 1527 | return copy; |
1527 | } | 1528 | } |