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authorJustin Clarke Casey2008-06-27 16:36:19 +0000
committerJustin Clarke Casey2008-06-27 16:36:19 +0000
commit9bf67201c31d531e0480e67d8a96472d0a5b0c76 (patch)
treecb3123ab6062efd7f32762b5a8a88bf1f58a35a5 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentdr scofield's warning safari: hunting down those little buggers (diff)
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* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index d74d763..ab0ed6b 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1522,6 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes
1522 } 1522 }
1523 1523
1524 copy.StartScripts(); 1524 copy.StartScripts();
1525 copy.HasGroupChanged = true;
1525 copy.ScheduleGroupForFullUpdate(); 1526 copy.ScheduleGroupForFullUpdate();
1526 return copy; 1527 return copy;
1527 } 1528 }