From 9bf67201c31d531e0480e67d8a96472d0a5b0c76 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 27 Jun 2008 16:36:19 +0000 Subject: * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index d74d763..ab0ed6b 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -1522,6 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes } copy.StartScripts(); + copy.HasGroupChanged = true; copy.ScheduleGroupForFullUpdate(); return copy; } -- cgit v1.1