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authorTeravus Ovares2008-02-11 05:19:54 +0000
committerTeravus Ovares2008-02-11 05:19:54 +0000
commite6453d9b9d347ee366590c05053f38abb4852b43 (patch)
treeef7fbec17f32ffccd800d102c5947b14b83dec34 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* um, Prim crossings? Experimental. (diff)
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* Changed child_get_tasks to see_into_this_sim_from_neighbor.
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index cb04939..219db63 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Environment.Scenes
716 // the initial update for and what we'll use to limit the 716 // the initial update for and what we'll use to limit the
717 // space we check for new objects on movement. 717 // space we check for new objects on movement.
718 718
719 if (presence.IsChildAgent && m_parentScene.m_sendTasksToChild) 719 if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor)
720 { 720 {
721 LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; 721 LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition;
722 float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition,oLoc); 722 float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition,oLoc);