From e6453d9b9d347ee366590c05053f38abb4852b43 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 11 Feb 2008 05:19:54 +0000 Subject: * Changed child_get_tasks to see_into_this_sim_from_neighbor. * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index cb04939..219db63 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -716,7 +716,7 @@ namespace OpenSim.Region.Environment.Scenes // the initial update for and what we'll use to limit the // space we check for new objects on movement. - if (presence.IsChildAgent && m_parentScene.m_sendTasksToChild) + if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) { LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition,oLoc); -- cgit v1.1