aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-01-07 02:33:22 +0000
committerJustin Clarke Casey2008-01-07 02:33:22 +0000
commit95c9a9939efc41e2f35defac5e3d7dae40890876 (patch)
treecd97a4b9c4feb9c4c1f6fa4b1c74e092ff97acac /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentPersistent prim inventory phase 5. Restart scripts contained in persisted pr... (diff)
downloadopensim-SC_OLD-95c9a9939efc41e2f35defac5e3d7dae40890876.zip
opensim-SC_OLD-95c9a9939efc41e2f35defac5e3d7dae40890876.tar.gz
opensim-SC_OLD-95c9a9939efc41e2f35defac5e3d7dae40890876.tar.bz2
opensim-SC_OLD-95c9a9939efc41e2f35defac5e3d7dae40890876.tar.xz
Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
current code uses the Entities dictionary
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 794cdae..0935b43 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Region.Environment.Scenes
51 #region Fields 51 #region Fields
52 52
53 public Dictionary<LLUUID, ScenePresence> ScenePresences; 53 public Dictionary<LLUUID, ScenePresence> ScenePresences;
54 public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; 54 // SceneObjects is not currently populated or used.
55 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
55 public Dictionary<LLUUID, EntityBase> Entities; 56 public Dictionary<LLUUID, EntityBase> Entities;
56 57
57 public BasicQuadTreeNode QuadTree; 58 public BasicQuadTreeNode QuadTree;
@@ -110,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
110 public void Close() 111 public void Close()
111 { 112 {
112 ScenePresences.Clear(); 113 ScenePresences.Clear();
113 SceneObjects.Clear(); 114 //SceneObjects.Clear();
114 Entities.Clear(); 115 Entities.Clear();
115 } 116 }
116 117