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made the messaging server OpenMessage_Main constructor public (from private) so it can be subclassed.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityManager.cs')
0 files changed, 0 insertions, 0 deletions
index : opensim-SC_OLD | ||
My fork of OpenSim for IG and MG, called SledjChisl. |
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