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authorTeravus Ovares2008-02-12 00:01:55 +0000
committerTeravus Ovares2008-02-12 00:01:55 +0000
commitc92696286215ca8260fa80472e2678d0482553b7 (patch)
tree22dd421b8e2144922b91b69ff3cfa9ef923f7592 /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* Added PhysicsScene.Dispose() (diff)
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* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
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