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author | Teravus Ovares | 2008-02-12 00:01:55 +0000 |
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committer | Teravus Ovares | 2008-02-12 00:01:55 +0000 |
commit | c92696286215ca8260fa80472e2678d0482553b7 (patch) | |
tree | 22dd421b8e2144922b91b69ff3cfa9ef923f7592 /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * Added PhysicsScene.Dispose() (diff) | |
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* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
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