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authorDr Scofield2008-10-28 11:26:23 +0000
committerDr Scofield2008-10-28 11:26:23 +0000
commit1a06045c981bae6fa982d0dcafcf311f78ce47fc (patch)
tree20ed1f2bda92886919046b0a77c504ea8d0c4e6c /OpenSim/Region/Environment/Scenes/EntityBase.cs
parentMantis #2486 (diff)
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From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
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