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authorTeravus Ovares2008-05-01 06:31:12 +0000
committerTeravus Ovares2008-05-01 06:31:12 +0000
commit1c697ef0d206445c6819e338626169fc6ef56432 (patch)
tree88d6b26b5982eb73f75a5f051c2f068c1d8d8f27 /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* Fix OBB raycaster to respond properly to rays cast from any direction. (diff)
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* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 1faba9a..11bafb7 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -222,6 +222,8 @@ namespace OpenSim.Region.Environment.Scenes
222 { 222 {
223 public Vector3 ipoint = new Vector3(0, 0, 0); 223 public Vector3 ipoint = new Vector3(0, 0, 0);
224 public Vector3 normal = new Vector3(0, 0, 0); 224 public Vector3 normal = new Vector3(0, 0, 0);
225 public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
226 public int face = -1;
225 public bool HitTF = false; 227 public bool HitTF = false;
226 public SceneObjectPart obj; 228 public SceneObjectPart obj;
227 public float distance = 0; 229 public float distance = 0;