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authorJustin Clarke Casey2008-10-14 20:28:34 +0000
committerJustin Clarke Casey2008-10-14 20:28:34 +0000
commitb70a28537350908e8cbf5fe254315fa760a2ee4e (patch)
tree56cf427a81232a406a86dcf8086bae3485b9075a /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
parentmove from index based to exists strategy here (diff)
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* Send an avatar update to other clients when an avatar rotates, as well as when it moves
* This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
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