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authorAdam Frisby2007-10-19 22:02:07 +0000
committerAdam Frisby2007-10-19 22:02:07 +0000
commit1313544ac7761ec7d84c14009fc95d5d7316004d (patch)
tree39a7bd27f07bb96859f5d09436d7e81e99f951a9 /OpenSim/Region/Environment/Modules
parentenable IRC bridge via runtime configuration (diff)
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* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs76
-rw-r--r--OpenSim/Region/Environment/Modules/WorldCommModule.cs11
2 files changed, 64 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 7db4f4b..594d5b4 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -33,15 +33,16 @@ using System.Threading;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using OpenSim.Framework.Console;
36using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
38using Nini.Config;
39 39
40namespace OpenSim.Region.Environment.Modules 40namespace OpenSim.Region.Environment.Modules
41{ 41{
42 public class ChatModule : IRegionModule, ISimChat 42 public class ChatModule : IRegionModule, ISimChat
43 { 43 {
44 private Scene m_scene; 44 private Scene m_scene;
45 private LogBase m_log;
45 46
46 private string m_server = null; 47 private string m_server = null;
47 private int m_port = 6668; 48 private int m_port = 6668;
@@ -65,10 +66,12 @@ namespace OpenSim.Region.Environment.Modules
65 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); 66 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
66 m_irc = null; 67 m_irc = null;
67 m_ircWriter = null; 68 m_ircWriter = null;
68 m_ircReader = null; 69 m_ircReader = null;
70
71 m_log = OpenSim.Framework.Console.MainLog.Instance;
69 } 72 }
70 73
71 public void Initialise(Scene scene, IConfigSource config) 74 public void Initialise(Scene scene, Nini.Config.IConfigSource config)
72 { 75 {
73 try { 76 try {
74 m_server = config.Configs["IRC"].GetString("server"); 77 m_server = config.Configs["IRC"].GetString("server");
@@ -175,41 +178,80 @@ namespace OpenSim.Region.Environment.Modules
175 } 178 }
176 } 179 }
177 180
178 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, 181 public void SimChat(Object sender, ChatFromViewerArgs e)
179 LLUUID fromAgentID)
180 { 182 {
181 ScenePresence avatar = null; 183 ScenePresence avatar = null;
182 avatar = m_scene.GetScenePresence(fromAgentID); 184
185 //TODO: Move ForEachScenePresence and others into IScene.
186 Scene scene = (Scene)e.Scene;
187
188 //TODO: Remove the need for this check
189 if (scene == null)
190 scene = m_scene;
191
192 // Filled in since it's easier than rewriting right now.
193 LLVector3 fromPos = e.Position;
194 string fromName = e.From;
195 string message = e.Message;
196 byte type = (byte)e.Type;
197 LLUUID fromAgentID = LLUUID.Zero;
198
199 if (e.Sender != null)
200 avatar = scene.GetScenePresence(e.Sender.AgentId);
201
183 if (avatar != null) 202 if (avatar != null)
184 { 203 {
185 fromPos = avatar.AbsolutePosition; 204 fromPos = avatar.AbsolutePosition;
186 fromName = avatar.Firstname + " " + avatar.Lastname; 205 fromName = avatar.Firstname + " " + avatar.Lastname;
206 fromAgentID = e.Sender.AgentId;
187 avatar = null; 207 avatar = null;
188 } 208 }
209
210 string typeName;
211 switch (e.Type)
212 {
213 case ChatTypeEnum.Broadcast:
214 typeName = "broadcasts";
215 break;
216 case ChatTypeEnum.Say:
217 typeName = "says";
218 break;
219 case ChatTypeEnum.Shout:
220 typeName = "shouts";
221 break;
222 case ChatTypeEnum.Whisper:
223 typeName = "whispers";
224 break;
225 default:
226 typeName = "unknown";
227 break;
228 }
229
230 m_log.Verbose("CHAT", fromName + " (" + e.Channel + ") " + typeName + ": " + e.Message);
189 231
190 if (connected) 232 if (connected)
191 { 233 {
192 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + 234 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
193 Util.FieldToString(message)); 235 e.Message);
194 m_ircWriter.Flush(); 236 m_ircWriter.Flush();
195 } 237 }
196 238
197 if (channel == 0) 239 if (e.Channel == 0)
198 { 240 {
199 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 241 scene.ForEachScenePresence(delegate(ScenePresence presence)
200 { 242 {
201 int dis = -1000; 243 int dis = -1000;
202 244
203 //err ??? the following code seems to be request a scenePresence when it already has a ref to it 245 //err ??? the following code seems to be request a scenePresence when it already has a ref to it
204 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); 246 avatar = scene.GetScenePresence(presence.ControllingClient.AgentId);
205 if (avatar != null) 247 if (avatar != null)
206 { 248 {
207 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); 249 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
208 } 250 }
209 251
210 switch (type) 252 switch (e.Type)
211 { 253 {
212 case 0: // Whisper 254 case ChatTypeEnum.Whisper:
213 if ((dis < 10) && (dis > -10)) 255 if ((dis < 10) && (dis > -10))
214 { 256 {
215 //should change so the message is sent through the avatar rather than direct to the ClientView 257 //should change so the message is sent through the avatar rather than direct to the ClientView
@@ -220,7 +262,7 @@ namespace OpenSim.Region.Environment.Modules
220 fromAgentID); 262 fromAgentID);
221 } 263 }
222 break; 264 break;
223 case 1: // Say 265 case ChatTypeEnum.Say:
224 if ((dis < 30) && (dis > -30)) 266 if ((dis < 30) && (dis > -30))
225 { 267 {
226 //Console.WriteLine("sending chat"); 268 //Console.WriteLine("sending chat");
@@ -231,7 +273,7 @@ namespace OpenSim.Region.Environment.Modules
231 fromAgentID); 273 fromAgentID);
232 } 274 }
233 break; 275 break;
234 case 2: // Shout 276 case ChatTypeEnum.Shout:
235 if ((dis < 100) && (dis > -100)) 277 if ((dis < 100) && (dis > -100))
236 { 278 {
237 presence.ControllingClient.SendChatMessage(message, 279 presence.ControllingClient.SendChatMessage(message,
@@ -242,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules
242 } 284 }
243 break; 285 break;
244 286
245 case 0xff: // Broadcast 287 case ChatTypeEnum.Broadcast:
246 presence.ControllingClient.SendChatMessage(message, type, 288 presence.ControllingClient.SendChatMessage(message, type,
247 fromPos, 289 fromPos,
248 fromName, 290 fromName,
diff --git a/OpenSim/Region/Environment/Modules/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
index 765f1b4..cf5bba3 100644
--- a/OpenSim/Region/Environment/Modules/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
@@ -119,13 +119,12 @@ namespace OpenSim.Region.Environment.Modules
119 client.OnChatFromViewer += DeliverClientMessage; 119 client.OnChatFromViewer += DeliverClientMessage;
120 } 120 }
121 121
122 private void DeliverClientMessage(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, 122 private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
123 LLUUID fromAgentID)
124 { 123 {
125 ASCIIEncoding ae = new ASCIIEncoding(); 124 DeliverMessage(e.Sender.AgentId.ToString(),
126 125 (int)e.Type, e.Channel,
127 DeliverMessage(fromAgentID.ToString(), type, channel, fromName, ae.GetString(message)); 126 e.Sender.FirstName + " " + e.Sender.LastName,
128 127 e.Message);
129 } 128 }
130 129
131 public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg) 130 public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)