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authorlbsa712007-12-27 14:00:30 +0000
committerlbsa712007-12-27 14:00:30 +0000
commit87e2a694e200f5774f71d38041247912b5ccf98d (patch)
treee5669eb91e90e378442353242821ba3dad0f1ab2 /OpenSim/Region/Environment/Modules
parent* Fixed the matching logic error on the LLQuat to axiom quat :P (diff)
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* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 2668812..6a0af45 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
182 LastAssetID = asset.FullID; 182 LastAssetID = asset.FullID;
183 183
184 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 184 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
185 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); 185 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
186 part.ScheduleFullUpdate(); 186 part.ScheduleFullUpdate();
187 } 187 }
188 } 188 }