From 87e2a694e200f5774f71d38041247912b5ccf98d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 27 Dec 2007 14:00:30 +0000 Subject: * AssetServerBase: _ProcessRequest is now called GetAsset * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. --- OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 2668812..6a0af45 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules LastAssetID = asset.FullID; SceneObjectPart part = scene.GetSceneObjectPart(PrimID); - part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); + part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); part.ScheduleFullUpdate(); } } -- cgit v1.1