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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 4a62446..ed4075c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using OpenMetaverse;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
@@ -591,7 +591,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
591 float south, float east, IClientAPI remoteClient) 591 float south, float east, IClientAPI remoteClient)
592 { 592 {
593 // Not a good permissions check, if in area mode, need to check the entire area. 593 // Not a good permissions check, if in area mode, need to check the entire area.
594 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(north, west, 0))) 594 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(north, west, 0)))
595 { 595 {
596 if (north == south && east == west) 596 if (north == south && east == west)
597 { 597 {
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. 648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
649 // for now check a point in the centre of the region 649 // for now check a point in the centre of the region
650 650
651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) 651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(127, 127, 0)))
652 { 652 {
653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter 653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
654 } 654 }