diff options
author | Jeff Ames | 2008-05-01 14:31:30 +0000 |
---|---|---|
committer | Jeff Ames | 2008-05-01 14:31:30 +0000 |
commit | d51ce47b2d7635b17f3dd429158e8f59b78b83aa (patch) | |
tree | d3595bd5194199184059aa398b91a51dc6c799cf /OpenSim/Region/Environment/Modules/World/Terrain/Effects | |
parent | * Looks like I had the bamboo build right in the first place - it was just th... (diff) | |
download | opensim-SC_OLD-d51ce47b2d7635b17f3dd429158e8f59b78b83aa.zip opensim-SC_OLD-d51ce47b2d7635b17f3dd429158e8f59b78b83aa.tar.gz opensim-SC_OLD-d51ce47b2d7635b17f3dd429158e8f59b78b83aa.tar.bz2 opensim-SC_OLD-d51ce47b2d7635b17f3dd429158e8f59b78b83aa.tar.xz |
Update svn properties. Minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/Effects')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs | 246 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs | 108 |
2 files changed, 177 insertions, 177 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs index 731326e..a2e0c40 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs | |||
@@ -1,124 +1,124 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using OpenSim.Region.Environment.Interfaces; | 28 | using OpenSim.Region.Environment.Interfaces; |
29 | using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; | 29 | using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; |
30 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; | 30 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | 32 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects |
33 | { | 33 | { |
34 | internal class CookieCutter : ITerrainEffect | 34 | internal class CookieCutter : ITerrainEffect |
35 | { | 35 | { |
36 | #region ITerrainEffect Members | 36 | #region ITerrainEffect Members |
37 | 37 | ||
38 | public void RunEffect(ITerrainChannel map) | 38 | public void RunEffect(ITerrainChannel map) |
39 | { | 39 | { |
40 | SmoothArea smooth = new SmoothArea(); | 40 | SmoothArea smooth = new SmoothArea(); |
41 | ITerrainPaintableEffect eroder = new WeatherSphere(); | 41 | ITerrainPaintableEffect eroder = new WeatherSphere(); |
42 | 42 | ||
43 | bool[,] cliffMask = new bool[map.Width,map.Height]; | 43 | bool[,] cliffMask = new bool[map.Width,map.Height]; |
44 | bool[,] channelMask = new bool[map.Width,map.Height]; | 44 | bool[,] channelMask = new bool[map.Width,map.Height]; |
45 | bool[,] smoothMask = new bool[map.Width,map.Height]; | 45 | bool[,] smoothMask = new bool[map.Width,map.Height]; |
46 | 46 | ||
47 | Console.WriteLine("S1"); | 47 | Console.WriteLine("S1"); |
48 | 48 | ||
49 | // Step one, generate rough mask | 49 | // Step one, generate rough mask |
50 | int x, y; | 50 | int x, y; |
51 | for (x = 0; x < map.Width; x++) | 51 | for (x = 0; x < map.Width; x++) |
52 | { | 52 | { |
53 | for (y = 0; y < map.Height; y++) | 53 | for (y = 0; y < map.Height; y++) |
54 | { | 54 | { |
55 | Console.Write("."); | 55 | Console.Write("."); |
56 | smoothMask[x, y] = true; | 56 | smoothMask[x, y] = true; |
57 | 57 | ||
58 | // Start underwater | 58 | // Start underwater |
59 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; | 59 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; |
60 | // Add a little height. (terrain should now be above water, mostly.) | 60 | // Add a little height. (terrain should now be above water, mostly.) |
61 | map[x, y] += 20; | 61 | map[x, y] += 20; |
62 | 62 | ||
63 | int channelsX = 4; | 63 | int channelsX = 4; |
64 | int channelWidth = (map.Width / channelsX / 4); | 64 | int channelWidth = (map.Width / channelsX / 4); |
65 | int channelsY = 4; | 65 | int channelsY = 4; |
66 | int channelHeight = (map.Height / channelsY / 4); | 66 | int channelHeight = (map.Height / channelsY / 4); |
67 | 67 | ||
68 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); | 68 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); |
69 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); | 69 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); |
70 | } | 70 | } |
71 | } | 71 | } |
72 | 72 | ||
73 | Console.WriteLine("S2"); | 73 | Console.WriteLine("S2"); |
74 | //smooth.FloodEffect(map, smoothMask, 4.0); | 74 | //smooth.FloodEffect(map, smoothMask, 4.0); |
75 | 75 | ||
76 | Console.WriteLine("S3"); | 76 | Console.WriteLine("S3"); |
77 | for (x = 0; x < map.Width; x++) | 77 | for (x = 0; x < map.Width; x++) |
78 | { | 78 | { |
79 | for (y = 0; y < map.Height; y++) | 79 | for (y = 0; y < map.Height; y++) |
80 | { | 80 | { |
81 | if (cliffMask[x, y] == true) | 81 | if (cliffMask[x, y] == true) |
82 | eroder.PaintEffect(map, x, y, 4, 0.1); | 82 | eroder.PaintEffect(map, x, y, 4, 0.1); |
83 | } | 83 | } |
84 | } | 84 | } |
85 | 85 | ||
86 | for (x = 0; x < map.Width; x += 2) | 86 | for (x = 0; x < map.Width; x += 2) |
87 | { | 87 | { |
88 | for (y = 0; y < map.Height; y += 2) | 88 | for (y = 0; y < map.Height; y += 2) |
89 | { | 89 | { |
90 | if (map[x, y] < 0.1) | 90 | if (map[x, y] < 0.1) |
91 | map[x, y] = 0.1; | 91 | map[x, y] = 0.1; |
92 | if (map[x, y] > 256) | 92 | if (map[x, y] > 256) |
93 | map[x, y] = 256; | 93 | map[x, y] = 256; |
94 | } | 94 | } |
95 | } | 95 | } |
96 | //smooth.FloodEffect(map, smoothMask, 4.0); | 96 | //smooth.FloodEffect(map, smoothMask, 4.0); |
97 | } | 97 | } |
98 | 98 | ||
99 | #endregion | 99 | #endregion |
100 | 100 | ||
101 | private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, | 101 | private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, |
102 | int mapSize, int rp) | 102 | int mapSize, int rp) |
103 | { | 103 | { |
104 | for (int i = 0; i < numChannels; i++) | 104 | for (int i = 0; i < numChannels; i++) |
105 | { | 105 | { |
106 | double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); | 106 | double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); |
107 | 107 | ||
108 | if (distanceToLine < channelWidth) | 108 | if (distanceToLine < channelWidth) |
109 | { | 109 | { |
110 | if (channelMask[x, y]) | 110 | if (channelMask[x, y]) |
111 | return; | 111 | return; |
112 | 112 | ||
113 | // Remove channels | 113 | // Remove channels |
114 | map[x, y] -= 10; | 114 | map[x, y] -= 10; |
115 | channelMask[x, y] = true; | 115 | channelMask[x, y] = true; |
116 | } | 116 | } |
117 | if (distanceToLine < 1) | 117 | if (distanceToLine < 1) |
118 | { | 118 | { |
119 | cliffMask[x, y] = true; | 119 | cliffMask[x, y] = true; |
120 | } | 120 | } |
121 | } | 121 | } |
122 | } | 122 | } |
123 | } | 123 | } |
124 | } \ No newline at end of file | 124 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 9c35d4e..5bc6799 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -1,55 +1,55 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using OpenSim.Framework; | 27 | using OpenSim.Framework; |
28 | using OpenSim.Region.Environment.Interfaces; | 28 | using OpenSim.Region.Environment.Interfaces; |
29 | 29 | ||
30 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | 30 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects |
31 | { | 31 | { |
32 | internal class DefaultTerrainGenerator : ITerrainEffect | 32 | internal class DefaultTerrainGenerator : ITerrainEffect |
33 | { | 33 | { |
34 | #region ITerrainEffect Members | 34 | #region ITerrainEffect Members |
35 | 35 | ||
36 | public void RunEffect(ITerrainChannel map) | 36 | public void RunEffect(ITerrainChannel map) |
37 | { | 37 | { |
38 | int x, y; | 38 | int x, y; |
39 | for (x = 0; x < map.Width; x++) | 39 | for (x = 0; x < map.Width; x++) |
40 | { | 40 | { |
41 | for (y = 0; y < map.Height; y++) | 41 | for (y = 0; y < map.Height; y++) |
42 | { | 42 | { |
43 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 43 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
44 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 44 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; |
45 | if (map[x, y] < spherFac) | 45 | if (map[x, y] < spherFac) |
46 | { | 46 | { |
47 | map[x, y] = spherFac; | 47 | map[x, y] = spherFac; |
48 | } | 48 | } |
49 | } | 49 | } |
50 | } | 50 | } |
51 | } | 51 | } |
52 | 52 | ||
53 | #endregion | 53 | #endregion |
54 | } | 54 | } |
55 | } \ No newline at end of file | 55 | } \ No newline at end of file |