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author | Jeff Ames | 2008-08-18 00:39:10 +0000 |
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committer | Jeff Ames | 2008-08-18 00:39:10 +0000 |
commit | 6ef9d4da901a346c232458317cca6268da888e2e (patch) | |
tree | dd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules/World/Serialiser | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.zip opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.gz opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.bz2 opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 0df19d9..22c9b29 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | public class SceneXmlLoader | 44 | public class SceneXmlLoader |
45 | { | 45 | { |
46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) |
49 | { | 49 | { |
50 | XmlDocument doc = new XmlDocument(); | 50 | XmlDocument doc = new XmlDocument(); |
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | doc.Load(reader); | 114 | doc.Load(reader); |
115 | reader.Close(); | 115 | reader.Close(); |
116 | rootNode = doc.FirstChild; | 116 | rootNode = doc.FirstChild; |
117 | 117 | ||
118 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> | 118 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> |
119 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or | 119 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or |
120 | // when some other changes forces all regions to upgrade). | 120 | // when some other changes forces all regions to upgrade). |
@@ -127,13 +127,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | // There is only ever one prim. This oddity should be removeable post 0.5.9 | 127 | // There is only ever one prim. This oddity should be removeable post 0.5.9 |
128 | return new SceneObjectGroup(aPrimNode.OuterXml); | 128 | return new SceneObjectGroup(aPrimNode.OuterXml); |
129 | } | 129 | } |
130 | 130 | ||
131 | return null; | 131 | return null; |
132 | } | 132 | } |
133 | else | 133 | else |
134 | { | 134 | { |
135 | return new SceneObjectGroup(rootNode.OuterXml); | 135 | return new SceneObjectGroup(rootNode.OuterXml); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | reader.Close(); | 171 | reader.Close(); |
172 | XmlNode rootNode = doc.FirstChild; | 172 | XmlNode rootNode = doc.FirstChild; |
173 | 173 | ||
174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
176 | { | 176 | { |
177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | { | 195 | { |
196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
197 | 197 | ||
198 | if (scene.AddRestoredSceneObject(obj, true, false)) | 198 | if (scene.AddRestoredSceneObject(obj, true, false)) |
199 | return obj; | 199 | return obj; |
200 | else | 200 | else |
201 | return null; | 201 | return null; |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | 254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) |
255 | continue; | 255 | continue; |
256 | } | 256 | } |
257 | 257 | ||
258 | stream.WriteLine(g.ToXmlString2()); | 258 | stream.WriteLine(g.ToXmlString2()); |
259 | primCount++; | 259 | primCount++; |
260 | } | 260 | } |