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authorJustin Clarke Casey2008-06-12 17:49:08 +0000
committerJustin Clarke Casey2008-06-12 17:49:08 +0000
commit8714833986cef44787fd57a61699b7bdcfd3d3bb (patch)
treefbd78ff5755484df5ca5732389a7006f92db6508 /OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
parent* refactor: rename CreatePrimFromXml to CreatePrimFromXml2 (diff)
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* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 0c4887f..54538d8 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
64 //if we want this to be a import method then we need new uuids for the object to avoid any clashes 64 //if we want this to be a import method then we need new uuids for the object to avoid any clashes
65 //obj.RegenerateFullIDs(); 65 //obj.RegenerateFullIDs();
66 66
67 scene.AddSceneObject(obj); 67 scene.AddSceneObject(obj, true);
68 68
69 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 69 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
70 // Apply loadOffsets for load/import and move combinations 70 // Apply loadOffsets for load/import and move combinations
@@ -193,8 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
193 /// <param name="xmlData"></param> 193 /// <param name="xmlData"></param>
194 protected static void CreatePrimFromXml2(Scene scene, string xmlData) 194 protected static void CreatePrimFromXml2(Scene scene, string xmlData)
195 { 195 {
196 SceneObjectGroup obj = new SceneObjectGroup(xmlData); 196 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
197
198 197
199 LLVector3 receivedVelocity = obj.RootPart.Velocity; 198 LLVector3 receivedVelocity = obj.RootPart.Velocity;
200 //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); 199 //System.Console.WriteLine(obj.RootPart.Velocity.ToString());