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authorCharles Krinke2008-05-23 02:45:52 +0000
committerCharles Krinke2008-05-23 02:45:52 +0000
commit066b350d207f9410b2198726bdd71555b08c2d6d (patch)
treef81353b8431b0ea29d499f18b6a2457b097abd7d /OpenSim/Region/Environment/Modules/World/Permissions
parentThank you kindly, Melanie, for a patch which: (diff)
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Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Permissions')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index a319119..9dcb88c 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -301,13 +301,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
301 LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) 301 LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
302 LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it 302 LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
303 LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object 303 LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
304 LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
304 LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set 305 LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
305 ); 306 );
306 307
307 // Creating the three ObjectFlags options for this method to choose from. 308 // Creating the three ObjectFlags options for this method to choose from.
308 // Customize the OwnerMask 309 // Customize the OwnerMask
309 uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); 310 uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
310 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner; 311 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
311 312
312 // Customize the GroupMask 313 // Customize the GroupMask
313 uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); 314 uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);