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authorJeff Ames2008-05-25 23:27:38 +0000
committerJeff Ames2008-05-25 23:27:38 +0000
commit5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d (patch)
treeb010c015ac515fe2a3dd0c9f89c16cbc6383d685 /OpenSim/Region/Environment/Modules/World/Land
parent* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho... (diff)
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Update svn properties. Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 2f4f971..f5b1a1d 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -731,7 +731,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
731 if (obj.OwnerID == owners[i]) 731 if (obj.OwnerID == owners[i])
732 objlist.Add(obj); 732 objlist.Add(obj);
733 } 733 }
734 } 734 }
735 catch (InvalidOperationException) 735 catch (InvalidOperationException)
736 { 736 {
737 m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr."); 737 m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
751 landData.ownerPrims = 0; 751 landData.ownerPrims = 0;
752 landData.otherPrims = 0; 752 landData.otherPrims = 0;
753 landData.selectedPrims = 0; 753 landData.selectedPrims = 0;
754 754
755 755
756 lock (primsOverMe) 756 lock (primsOverMe)
757 primsOverMe.Clear(); 757 primsOverMe.Clear();
@@ -759,7 +759,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
759 759
760 public void addPrimToCount(SceneObjectGroup obj) 760 public void addPrimToCount(SceneObjectGroup obj)
761 { 761 {
762 762
763 LLUUID prim_owner = obj.OwnerID; 763 LLUUID prim_owner = obj.OwnerID;
764 int prim_count = obj.PrimCount; 764 int prim_count = obj.PrimCount;
765 765