diff options
*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index 1c04796..984bc4e 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -585,7 +585,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
585 | ResetAllLandPrimCounts(); | 585 | ResetAllLandPrimCounts(); |
586 | lock (m_scene.Entities) | 586 | lock (m_scene.Entities) |
587 | { | 587 | { |
588 | foreach (EntityBase obj in m_scene.Entities.Values) | 588 | foreach (EntityBase obj in m_scene.Entities.Values) |
589 | { | 589 | { |
590 | if (obj != null) | 590 | if (obj != null) |
591 | { | 591 | { |
@@ -1048,6 +1048,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1048 | 1048 | ||
1049 | #endregion | 1049 | #endregion |
1050 | 1050 | ||
1051 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
1052 | { | ||
1053 | foreach (LandObject obj in landList.Values) | ||
1054 | { | ||
1055 | obj.setParcelObjectMaxOverride(overrideDel); | ||
1056 | } | ||
1057 | } | ||
1058 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
1059 | { | ||
1060 | } | ||
1051 | } | 1061 | } |
1052 | 1062 | ||
1053 | } \ No newline at end of file | 1063 | } \ No newline at end of file |