From 0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 11 Jun 2008 17:31:43 +0000 Subject: *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. --- .../Environment/Modules/World/Land/LandManagementModule.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index 1c04796..984bc4e 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -585,7 +585,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land ResetAllLandPrimCounts(); lock (m_scene.Entities) { - foreach (EntityBase obj in m_scene.Entities.Values) + foreach (EntityBase obj in m_scene.Entities.Values) { if (obj != null) { @@ -1048,6 +1048,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land #endregion + public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) + { + foreach (LandObject obj in landList.Values) + { + obj.setParcelObjectMaxOverride(overrideDel); + } + } + public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) + { + } } } \ No newline at end of file -- cgit v1.1