diff options
author | Charles Krinke | 2008-09-28 22:01:37 +0000 |
---|---|---|
committer | Charles Krinke | 2008-09-28 22:01:37 +0000 |
commit | 04be8726d30fe4399a89c3a739d1967412c0b548 (patch) | |
tree | a5d8b37967efa023c1859bb0e344c26be54392b9 /OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |
parent | Added the plumbing for llSetVehicleRotationParam (diff) | |
download | opensim-SC_OLD-04be8726d30fe4399a89c3a739d1967412c0b548.zip opensim-SC_OLD-04be8726d30fe4399a89c3a739d1967412c0b548.tar.gz opensim-SC_OLD-04be8726d30fe4399a89c3a739d1967412c0b548.tar.bz2 opensim-SC_OLD-04be8726d30fe4399a89c3a739d1967412c0b548.tar.xz |
Mantis#296. Thank you kindly, Idb for a patch that resolves:
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB,
and uses "Teleport Home All Users..." (Action Button), the
action will complete but no one will be teleported and all
users still function in the region ok.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 3dddc2b..616132b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -383,6 +383,28 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
383 | } | 383 | } |
384 | } | 384 | } |
385 | 385 | ||
386 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | ||
387 | { | ||
388 | // Get a fresh list that will not change as people get teleported away | ||
389 | List<ScenePresence> prescences = m_scene.GetScenePresences(); | ||
390 | foreach (ScenePresence p in prescences) | ||
391 | { | ||
392 | if (p.UUID != senderID) | ||
393 | { | ||
394 | // make sure they are still there, we could be working down a long list | ||
395 | ScenePresence s = m_scene.GetScenePresence(p.UUID); | ||
396 | if (s != null) | ||
397 | { | ||
398 | // Also make sure they are actually in the region | ||
399 | if (!s.IsChildAgent) | ||
400 | { | ||
401 | m_scene.TeleportClientHome(s.UUID, s.ControllingClient); | ||
402 | } | ||
403 | } | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | |||
386 | private void HandleRegionInfoRequest(IClientAPI remote_client) | 408 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
387 | { | 409 | { |
388 | 410 | ||
@@ -723,6 +745,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
723 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; | 745 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; |
724 | client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; | 746 | client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; |
725 | client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; | 747 | client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; |
748 | client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest; | ||
726 | 749 | ||
727 | client.OnRegionInfoRequest += HandleRegionInfoRequest; | 750 | client.OnRegionInfoRequest += HandleRegionInfoRequest; |
728 | client.OnEstateCovenantRequest += HandleEstateCovenantRequest; | 751 | client.OnEstateCovenantRequest += HandleEstateCovenantRequest; |