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author | Justin Clarke Casey | 2008-07-13 00:18:29 +0000 |
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committer | Justin Clarke Casey | 2008-07-13 00:18:29 +0000 |
commit | eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c (patch) | |
tree | e744381547466429d3001955b62dd4f2e28c7983 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |
parent | * Elminate most of the debugging log output from the archive commands (diff) | |
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* Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index a0a579c..8236b6c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
215 | 215 | ||
216 | // XXX: Not a great way to iterate through face textures, but there's no | 216 | // XXX: Not a great way to iterate through face textures, but there's no |
217 | // other method available to tell how many faces there actually are | 217 | // other method available to tell how many faces there actually are |
218 | int i = 0; | 218 | //int i = 0; |
219 | foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) | 219 | foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) |
220 | { | 220 | { |
221 | if (texture != null) | 221 | if (texture != null) |