From eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 13 Jul 2008 00:18:29 +0000 Subject: * Actually persist restored archives to the database - wasn't actually doing this before (doh) * Not quite perfect yet --- .../Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index a0a579c..8236b6c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver // XXX: Not a great way to iterate through face textures, but there's no // other method available to tell how many faces there actually are - int i = 0; + //int i = 0; foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) { if (texture != null) -- cgit v1.1