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authorJustin Clarke Casey2008-02-20 20:23:03 +0000
committerJustin Clarke Casey2008-02-20 20:23:03 +0000
commit7d7ad4dff205faf64116defdc25f2d484cd04589 (patch)
treeb7726896da3f01708cb478117b3e908f5d6d269c /OpenSim/Region/Environment/Modules/TextureSender.cs
parentdiv+ (diff)
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* Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureSender.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureSender.cs b/OpenSim/Region/Environment/Modules/TextureSender.cs
index f2b3173..056b8e1 100644
--- a/OpenSim/Region/Environment/Modules/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/TextureSender.cs
@@ -53,6 +53,8 @@ namespace OpenSim.Region.Environment.Modules
53 /// </summary> 53 /// </summary>
54 private AssetBase m_asset; 54 private AssetBase m_asset;
55 55
56 //public LLUUID assetID { get { return m_asset.FullID; } }
57
56 /// <summary> 58 /// <summary>
57 /// This is actually the number of extra packets required to send the texture data! We always assume 59 /// This is actually the number of extra packets required to send the texture data! We always assume
58 /// at least one is required. 60 /// at least one is required.