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authorAdam Frisby2008-04-30 21:16:36 +0000
committerAdam Frisby2008-04-30 21:16:36 +0000
commitf5c312bc3c2567449c7268a54a08a54119f58d53 (patch)
tree424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
parent* Adds the AuthbuyerID field to sqlite and makes use of it. (diff)
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs93
1 files changed, 0 insertions, 93 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
deleted file mode 100644
index 86a01cc..0000000
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
+++ /dev/null
@@ -1,93 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Region.Environment.Interfaces;
29
30namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
31{
32 public class SmoothSphere : ITerrainPaintableEffect
33 {
34 #region ITerrainPaintableEffect Members
35
36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
37 {
38 strength = TerrainUtil.MetersToSphericalStrength(strength);
39
40 int x, y;
41 double[,] tweak = new double[map.Width,map.Height];
42
43 double n, l;
44 double area = strength;
45 double step = strength / 4.0;
46
47 // compute delta map
48 for (x = 0; x < map.Width; x++)
49 {
50 for (y = 0; y < map.Height; y++)
51 {
52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
53
54 if (z > 0) // add in non-zero amount
55 {
56 double average = 0.0;
57 int avgsteps = 0;
58
59 for (n = 0.0 - area; n < area; n += step)
60 {
61 for (l = 0.0 - area; l < area; l += step)
62 {
63 avgsteps++;
64 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
65 }
66 }
67 tweak[x, y] = average / avgsteps;
68 }
69 }
70 }
71 // blend in map
72 for (x = 0; x < map.Width; x++)
73 {
74 for (y = 0; y < map.Height; y++)
75 {
76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
77
78 if (z > 0) // add in non-zero amount
79 {
80 double da = z;
81 double a = (map[x, y] - tweak[x, y]) * da;
82 double newz = map[x, y] - (a * duration);
83
84 if (newz > 0.0)
85 map[x, y] = newz;
86 }
87 }
88 }
89 }
90
91 #endregion
92 }
93} \ No newline at end of file