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author | Adam Frisby | 2008-03-30 09:03:38 +0000 |
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committer | Adam Frisby | 2008-03-30 09:03:38 +0000 |
commit | fadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch) | |
tree | 3ce4581ef1af79d451f0b24ce50128f09482f386 /OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs | |
parent | This update has good news and bad news, first the bad. (diff) | |
download | opensim-SC_OLD-fadd19f3140107d7c09e7a82a97dfb490146ccb9.zip opensim-SC_OLD-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.gz opensim-SC_OLD-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.bz2 opensim-SC_OLD-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.xz |
**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs index 9b713f5..2c391df 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs | |||
@@ -32,6 +32,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
32 | public interface ITerrainLoader | 32 | public interface ITerrainLoader |
33 | { | 33 | { |
34 | ITerrainChannel LoadFile(string filename); | 34 | ITerrainChannel LoadFile(string filename); |
35 | ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight); | ||
35 | void SaveFile(string filename, ITerrainChannel map); | 36 | void SaveFile(string filename, ITerrainChannel map); |
36 | } | 37 | } |
37 | } | 38 | } |