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authorAdam Frisby2008-03-12 13:49:38 +0000
committerAdam Frisby2008-03-12 13:49:38 +0000
commitbe6d8f6d9af396d541f10e6ec035711b629f17e8 (patch)
tree1c9edd39e5372d2574aab465e6d69bb1bf94b766 /OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
parent* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. (diff)
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* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
* Fixed a bug with the Smooth Area brush.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
index fd25a06..17f658d 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
@@ -100,6 +100,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
100 { 100 {
101 for (y = 0; y < map.Height; y++) 101 for (y = 0; y < map.Height; y++)
102 { 102 {
103 if (!fillArea[x, y])
104 continue;
105
103 map[x, y] = manipulate[x, y]; 106 map[x, y] = manipulate[x, y];
104 } 107 }
105 } 108 }