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authorDr Scofield2008-10-21 08:51:27 +0000
committerDr Scofield2008-10-21 08:51:27 +0000
commitfd108872d85d22b006184b105212572b669fbc6c (patch)
tree81f57f49702211f3cabaa67f18ba15798b6e03cd /OpenSim/Region/Environment/Modules/Scripting
parentMore work in vertex normals and texture UVs. Syncing code with pyov. (diff)
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fixes #2445 & #2449. interim fix that will make listeners work
again. need to investigate why chat position is catastrophically off.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index 36add06..b7d9321 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -34,8 +34,8 @@ using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37// using log4net; 37using log4net;
38// using System.Reflection; 38using System.Reflection;
39 39
40 40
41/***************************************************** 41/*****************************************************
@@ -205,6 +205,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
205 m_listenerManager.DeleteListener(itemID); 205 m_listenerManager.DeleteListener(itemID);
206 } 206 }
207 207
208
209 protected static Vector3 CenterOfRegion = new Vector3(128, 128, 20);
210
208 public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg) 211 public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg)
209 { 212 {
210 Vector3 position; 213 Vector3 position;
@@ -215,6 +218,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
215 position = source.AbsolutePosition; 218 position = source.AbsolutePosition;
216 else if ((avatar = m_scene.GetScenePresence(id)) != null) 219 else if ((avatar = m_scene.GetScenePresence(id)) != null)
217 position = avatar.AbsolutePosition; 220 position = avatar.AbsolutePosition;
221 else if (ChatTypeEnum.Region == type)
222 position = CenterOfRegion;
218 else 223 else
219 return; 224 return;
220 225
@@ -236,6 +241,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
236 /// <param name="msg">msg to sent</param> 241 /// <param name="msg">msg to sent</param>
237 public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position) 242 public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position)
238 { 243 {
244 // m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
245 // type, channel, name, id, msg);
246
239 // Determine which listen event filters match the given set of arguments, this results 247 // Determine which listen event filters match the given set of arguments, this results
240 // in a limited set of listeners, each belonging a host. If the host is in range, add them 248 // in a limited set of listeners, each belonging a host. If the host is in range, add them
241 // to the pending queue. 249 // to the pending queue.
@@ -328,9 +336,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
328 private void DeliverClientMessage(Object sender, OSChatMessage e) 336 private void DeliverClientMessage(Object sender, OSChatMessage e)
329 { 337 {
330 if (null != e.Sender) 338 if (null != e.Sender)
331 DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message, e.Position); 339 DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message); // , e.Position);
332 else 340 else
333 DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message, e.Position); 341 DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message); // , e.Position);
334 } 342 }
335 343
336 public Object[] GetSerializationData(UUID itemID) 344 public Object[] GetSerializationData(UUID itemID)