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author | Dr Scofield | 2008-10-07 11:33:41 +0000 |
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committer | Dr Scofield | 2008-10-07 11:33:41 +0000 |
commit | 7d525843d04ceaf9d17389dad61d557e6f50109b (patch) | |
tree | a663c3041df4caddfc5052b76d5142550492f27b /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture | |
parent | From: chris yeoh <yeohc@au1.ibm.com> (diff) | |
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From: chris yeoh <yeohc@au1.ibm.com>
Attached is a patch for LLGround which was just plain broken and could
cause a runtime error. It now returns valid data with valid input (ie
the offset does not take the position off the edge of the sim), but a
runtime error will occur if invalid data is given.
On invalid data the LL servers return the ground height based on a
valid point closest to the effective position calculated using the
supplied offset. Is the OpenSim convention to replicate the LL servers
as closely as possible? If so I can submit an additional patch to
replicate the LL behaviour.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture')
0 files changed, 0 insertions, 0 deletions