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authorTeravus Ovares2008-04-14 17:13:38 +0000
committerTeravus Ovares2008-04-14 17:13:38 +0000
commite21886eea0a4d2782a74bb1f974b2e1056fea055 (patch)
tree33512912e98ad07ab04f3370fd48d1d0ed307a66 /OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
parent* Get Util.GetHostFromDNS to tell us the dns address it was trying to resolve... (diff)
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* Fixed a few warnings.
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs18
1 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index 46ddf38..161434e 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -256,12 +256,28 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
256 newData.snapshotID = packet.ParcelData.SnapshotID; 256 newData.snapshotID = packet.ParcelData.SnapshotID;
257 newData.userLocation = packet.ParcelData.UserLocation; 257 newData.userLocation = packet.ParcelData.UserLocation;
258 newData.userLookAt = packet.ParcelData.UserLookAt; 258 newData.userLookAt = packet.ParcelData.UserLookAt;
259 259
260 m_scene.LandChannel.updateLandObject(landData.localID, newData); 260 m_scene.LandChannel.updateLandObject(landData.localID, newData);
261 261
262 sendLandUpdateToAvatarsOverMe(); 262 sendLandUpdateToAvatarsOverMe();
263 } 263 }
264 } 264 }
265 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
266 {
267 LandData newData = landData.Copy();
268 newData.ownerID = avatarID;
269 newData.groupID = groupID;
270 newData.isGroupOwned = groupOwned;
271 //newData.auctionID = AuctionID;
272 newData.claimDate = Util.UnixTimeSinceEpoch();
273 newData.claimPrice = claimprice;
274 newData.salePrice = 0;
275 newData.authBuyerID = LLUUID.Zero;
276 newData.landFlags &= ~(uint)(libsecondlife.Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
277 m_scene.LandChannel.updateLandObject(landData.localID, newData);
278
279 sendLandUpdateToAvatarsOverMe();
280 }
265 281
266 public bool isEitherBannedOrRestricted(LLUUID avatar) 282 public bool isEitherBannedOrRestricted(LLUUID avatar)
267 { 283 {